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OpenSim

OpenSimulator è una piattaforma per la gestione di un mondo virtuale, e supporta più regioni autonome di collegamento ad un singolo griglia centralizzato. Questo è in qualche modo simile al web, dove chiunque può eseguire il proprio server web, legati tra loro attraverso internet. Può anche essere usato per creare una rete privata, analoga a una rete Intranet privata.

Una regione è quello che si vede quando si accede OpenSimulator. E 'il luogo fisico (beh, lo spazio fisico virtuale) dove gli avatar si muovono e interagiscono. Si tratta di un cerotto quadrato di terra che possono contenere un 'isola, montagna, una pianura, edifici, ecc, o semplicemente un oceano.

La griglia è il livello che organizza le regioni e le loro posizioni nel mondo, e gestisce le cose che devono esistere tra le regioni, come ad esempio l'inventario di un utente. Si può pensare ad esso come simile alla mappa del mondo.

Comandi del Server per OpenSim da gestire da Terminale o Consolle

  • command-script [scriptfile] Eseguire uno script di comando che contiene comandi della console.
  • quit Spegnere il server.
  • show info Informazioni sul server (versione e percorso di avvio).
  • show uptime Tempo di avvio del server
  • show version Versione server
  • shutdown Uscire
  • get log level Stampare l'attuale livello di registrazione della console
  • set log level [level] Modificare solo il livello di registrazione console.
  • debug http [<level>] Debug Attivare / disattivare la registrazione supplementare per la richiesta HTTP debugging.
  • debug http [<level>] Attivare / disattivare la registrazione supplementare per la richiesta HTTP debugging.
  • debug threadpool level <level> Attivare / disattivare la registrazione delle attività nel pool di thread principale.

Comandi di gestione del Simulatore OpenSim

  • change region <region name> - subsequent commands apply only to the specified region. If region name is "root" then all regions are selected
  • create region [name] [filename] - Create a new region
  • debug packet <level> - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set
  • debug scene - Turn on scene debugging
  • delete-region <name> - Delete a region from disk
  • emergency-monitoring - turn emergency debugging monitoring mode on or off.
  • help [<command>] - Get general command list or more detailed help on a specific command or set of commands
  • link-mapping - Set a local grid co-ordinate to link to a remote hypergrid
  • link-region - Link a HyperGrid region. Not sure how this differs from link-mapping
  • modules list - List modules
  • modules load <name> - Load a module
  • modules unload <name> - Unload a module
  • monitor report - Returns a variety of statistics about the current region and/or simulator
  • region restart abort [<message>] - Abort a scheduled region restart, with an optional message
  • region restart bluebox <message> <delta seconds>+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.
  • region restart notice <message> <delta seconds>+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.
  • reload estate - reload estate data
  • remove-region - remove a region from the simulator
  • restart - Restarts all sims in this instance
  • set region flags <Region name> <flags> - Set database flags for region
  • set terrain heights <corner> <min> <max> [<x>] [<y>] - Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.
  • set terrain texture <number> <uuid> [<x>] [<y>] - Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard that coordinate.
  • show caps - show all registered capabilities URLs
  • show circuits - Show agent circuit data
  • show connections - show connections data
  • show http-handlers - show all registered http handlers
  • show hyperlinks - list hg regions
  • show modules - show module data
  • show neighbours - Shows the local regions' neighbours
  • show pending-objects - show number of objects in the pending queues of all viewers
  • show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown
  • show queues - Show queue data for agent connections.
  • show ratings - Show rating data
  • show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)
  • show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)
  • show threads - shows the persistent threads registered with the system. Does not include threadpool threads.
  • show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.
  • unlink-region <local name> - unlink a hypergrid region
  • appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is "OK" or "corrupt". Still in development. Only exists in development code at the moment.
  • load iar <first> <last> <inventory path> <password> [<archive path>] - Load user inventory archive. 
  • load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region
  • load xml [-newIDs [<x> <y> <z>]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use "load xml2" instead)
those xml are the result of the export save or *export save-all
  • load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008
  • save iar <first> <last> <inventory path> <password> [<archive path>] - Save user inventory archive.
  • save oar [filename] - save the current region to an OpenSimulator archive. Default filename is region.oar.
  • save prims xml2 [<prim name> <file name>] - Save named prim to XML2
  • save xml [filename] - save prims to XML
  • save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier)

The fcache commands only currently appearance if you are using the fcache asset cache. This is the default on OpenSimulator.

  • fcache assets - Attempt a deep scan and cache of all assets in all scenes
  • fcache clear [file] [memory] - Remove all assets in the cache. If file or memory is specified then only this cache is cleared.
  • fcache expire <datetime> - Purge cached assets older then the specified date/time
  • fcache status - Display cache status
  • j2k decode <ID> - Do JPEG2000 decoding of an asset.
  • config get [<section>] [<key>] - Get the current configuration, either for a particular key, a particular section or the whole config.
  • config save <path> - Save the current configuration to a file.
  • config set <section> <key> - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.
  • config show [<section>] [<key>] - Synonym for 'config get'
  • land show - Shows all parcels on the current region.
  • export-map [<path>] - Save an image of the world map (default name is exportmap.jpg)
  • generate map - Regenerates and stores map tile.
  • backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call. This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.
  • delete object creator <UUID> - Delete a scene object by creator
  • delete object name [--regex] <name> - Delete a scene object by name.
  • delete object outside - Delete all scene objects outside region boundaries. This is currently if z < 0 or z > 10000. Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).
  • delete object owner <UUID> - Delete a scene object by owner
  • delete object uuid <UUID> - Delete a scene object by uuid. In current dev code (post 0.7.5) this is "show object id" and also allows a local ID.
  • dump object id <UUID-or-localID> - Dump the serialization of the given object to a file for debug purposes.
  • edit scale <name> <x> <y> <z> - Change the scale of a named prim
  • force update - Force the region to send all clients updates about all objects.
  • show object name [--regex] <name> - Show details of scene objects with the given name.
  • show object uuid <UUID> - Show details of a scene object with the given UUID. In current dev code (post 0.7.5) this is "show object id" and also allows a local ID.
  • show part name [--regex] <name> - Show details of scene object parts with the given name.
  • show part uuid <UUID> - Show details of a scene object parts with the given UUID. In current dev code (post 0.7.5) this is "show object id" and also allows a local ID.
  • rotate scene <degrees> - Rotates scene around 128,128 axis by x degrees where x=0-360.
  • scale scene <factor> - Scales all scene objects by a factor where original size =1.0.
  • translate scene <x,y,z> - Translate (move) the entire scene to a new coordinate. Useful for moving a scene to a different location on either a Mega or Variable region.

(please back up your region before using any of these commands and be aware of possible floating point errors the more they are used.)

These currently only exist in git master OpenSimulator development code post the 0.7.2 release.

  • scripts resume [<script-item-uuid>] - Resumes all suspended scripts
  • scripts show [<script-item-uuid>] - Show script information. <script-item-uuid> option only exists from git master 82f0e19 (2012-01-14) onwards (post OpenSimulator 0.7.2).
  • scripts start [<script-item-uuid>] - Starts all stopped scripts
  • scripts stop [<script-item-uuid>] - Stops all running scripts
  • scripts suspend [<script-item-uuid>] - Suspends all running scripts
  • show stats - show useful statistical information for this server.
  • stats show - a synonym for "show stats" (OpenSimulator dev code only post 19th March 2014).
  • stats record - record stats periodically to a separate log file.
  • stats save - save a snapshot of current stats to a file (OpenSimulator dev code only post 19th March 2014).

Note that some of these may require a sim restart to show properly.

  • terrain load - Loads a terrain from a specified file.
  • terrain load-tile - Loads a terrain from a section of a larger file.
  • terrain save - Saves the current heightmap to a specified file.
  • terrain fill - Fills the current heightmap with a specified value.
  • terrain elevate - Raises the current heightmap by the specified amount.
  • terrain lower - Lowers the current heightmap by the specified amount.
  • terrain multiply - Multiplies the heightmap by the value specified.
  • terrain bake - Saves the current terrain into the regions revert map.
  • terrain revert - Loads the revert map terrain into the regions heightmap.
  • terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.
  • terrain stats - Shows some information about the regions heightmap for debugging purposes.
  • terrain effect - Runs a specified plugin effect
  • tree active - Change activity state for the trees module
  • tree freeze - Freeze/Unfreeze activity for a defined copse
  • tree load - Load a copse definition from an xml file
  • tree plant - Start the planting on a copse
  • tree rate - Reset the tree update rate (mSec)
  • tree reload - Reload copse definitions from the in-scene trees
  • tree remove - Remove a copse definition and all its in-scene trees
  • tree statistics - Log statistics about the trees
  • alert <message> - send an in-world alert to everyone
  • alert-user <first> <last> <message> - send an an in-world alert to a specific user
  • bypass permissions <true / false> - Bypass in-world permission checks
  • debug permissions - Turn on permissions debugging
  • force permissions - Force permissions on or off.
  • kick user <first> <last> [message]: - Kick a user off the simulator
  • login disable - Disable user entry to this simulator
  • login enable - Enable user entry to this simulator
  • login status - Show whether logins to this simulator are enabled or disabled
  • show users [full]- show info about currently connected users to this region. Without the 'full' option, only users actually on the region are shown. With the 'full' option child agents of users in neighbouring regions are also shown.
  • teleport user <destination> - Teleport a user on this simulator to a specific destination. Currently only in OpenSimulator development code after the 0.7.3.1 release (commit bf0b817).
  • windlight load - Load windlight profile from the database and broadcast
  • windlight enable - Enable the windlight plugin
  • windlight disable - Enable the windlight plugin

Comandi della Grid

  • delete asset - Delete an asset from the database. Doesn't appear to be implemented.
  • dump asset <ID> - Dump an asset to the filesystem. OpenSimulator 0.7.3 onwards.
  • show digest <ID> - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to "show asset"
  • set region flags <Region name> <flags> - Set database flags for region
  • show region <Region name> - Show the details of a given region. This command is renamed to "show region name" in development versions of OpenSimulator.

The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1). These are currently found in the "Regions" help section.

  • deregister region id <Region UUID> - Deregister a region manually. This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.
  • show region at <x-coord> <y-coord> - Show details on a region at the given co-ordinate.
  • show region name <Region name> - Show details on a region
  • show regions - Show details on all regions. In standalone mode this version of the command is not currently available - the simulator version of "show regions" is used instead, which shows similar information.
  • create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password
or just: create user - and server prompts for all data
Note for use of create user in standalone mode: use the user default coordinates
of 1000,1000 for Start Region X and Y position otherwise server
gives error of "[LOGIN]: Not found region"
  • reset user password - reset a user's password.
  • show account <firstname> <lastname> - show account details for the given user name (0.7.2-dev)
  • login level <value> - Set the miminim userlevel allowed to login.
  • login reset - reset the login level to its default value.
  • login text <text to print during the login>
  • set user level <firstname> <lastname> <level> - Set UserLevel for the user, which determines whether a user has a god account or can login at all (0.7.2-dev)

Comandi per il Terreno

Carica un terreno da un file specificato.
Parametri

  • filename (Stringa)

Il file che si desidera caricare dal, l'estensione del file determina il caricatore da utilizzare. Estensioni supportate includono: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL / SL RAW) jpg (JPEG) .jpeg (JPEG) bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) TIFF (TIFF)

comando 

terrain load-tile

Carica un terreno da una sezione di un file più grande.
Parametri

  • filename (String)

Il file che si desidera caricare dal, l'estensione del file determina il caricatore da utilizzare. Estensioni supportate includono: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL / SL RAW) jpg (JPEG) .jpeg (JPEG) bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) TIFF (TIFF)

  • file width (Integer)

         La larghezza del file di piastrelle

  • file height (Integer)

        L'altezza del file in piastrelle

  • minimum X tile (Integer)

      La coordinata X regione della prima sezione sul file

  • minimum Y tile (Integer)

             egli coordinata Y regione della prima sezione sul file

comando terrain fill

Riempie il heightmap corrente con un valore specificato.
Parametri
valore (doppia)
Il valore numerico dell'altezza si desidera impostare la regione.

comando 

terrain save

Salva il heightmap corrente in un file specificato.
Parametri
filename (String)
Il nome del file di destinazione per il heightmap, l'estensione del file determina il formato di salvataggio nelle estensioni supportati includono:. .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL / SL RAW) jpg (JPEG). jpeg (JPEG) bmp (BMP) .png (PNG) gif (GIF) .tif (TIFF) TIFF (TIFF)

Comando

terrain elevate

Solleva il heightmap corrente della quantità specificata.
Parametri
importo (doppio)

Comando

terrain lower

Abbassa il heightmap corrente della quantità specificata.
Parametri
importo (doppio)
La quantità di altezza per rimuovere dal terreno in metri.

Comando

terrain multiply

Moltiplica il heightmap dal valore specificato.
Parametri
valore (doppia)
Il valore di moltiplicare il heightmap da.

Salva il terreno attuale nelle regioni ripristinare la mappa.

terrain revert

Carichi la carta geografica del terreno di ripristino nelle regioni heightmap.

terrain newbrushes

Abilita spazzole sperimentali che sostituiscono le spazzole terreno standard. ATTENZIONE: Questo è un ambiente di debug e può essere rimosso in qualsiasi momento.
Parametri
Abilitato? (Boolean)
true / false - Abilitazione nuovi pennelli

Mostra alcune informazioni sulle regioni heightmap per scopi di debug.

Esegue un effetto plug-in specificato
Parametri
Nome (String)
L'effetto plugin che si desidera eseguire, o 'list' per vedere tutti i plugin

Comandi per la Gestione dell'Hypergrid

Questo comando mostrerà un elenco di tutte le regioni HyperGrid collegato.
link-regione <xloc> <yloc> <host> <porta> <location-name>
Usa xloc e yloc che ha senso per il vostro mondo, cioè vicino alle vostre regioni, ma non adiacente.
sostituire osl2.nac.uci.edu e 9006 con il nome di dominio / indirizzo IP e la porta della regione che si desidera collegare

Questo comando scollegare la regione hypergrid collegato specificato - assicurarsi di utilizzare il nome esatto locale come riportato dal "Mostra collegamenti ipertestuali" comando.
Nota importante
A causa di un bug spettatore, si può solo TP tra le regioni che sono non più di 4096 cellule di distanza in qualsiasi dimensione. Ciò significa, in pratica, è che se si desidera collegare a CloneLife, è necessario avere le proprie regioni raggiungibile (9.000, 10.000) punto sulla mappa, che è dove CloneLife è centrato. Mettete le regioni da qualche parte nelle 8,000s o le 12,000s.

Usa xloc e yloc che ha senso per il vostro mondo, cioè vicino alle vostre regioni, ma non adiacente.
sostituire osl2.nac.uci.edu e 9006 con il nome di dominio / indirizzo IP e la porta della regione che si desidera collegare

Le etichette dei valori Statistiche fotogramma visualizzato dal comando console "Visualizza statistiche" sono un po 'criptico. Ecco un elenco dei significati di questi valori:

  • Dilatn - time dilation
  • SimFPS - sim FPS
  • PhyFPS - physics FPS
  • AgntUp - # of agent updates
  • RootAg - # of root agents
  • ChldAg - # of child agents
  • Prims - # of total prims
  • AtvPrm - # of active prims
  • AtvScr - # of active scripts
  • ScrLPS - # of script lines per second
  • PktsIn - # of in packets per second
  • PktOut - # of out packets per second
  • PendDl - # of pending downloads
  • PendUl - # of pending uploads
  • UnackB - # of unacknowledged bytes
  • TotlFt - total frame time
  • NetFt - net frame time
  • PhysFt - physics frame time
  • OthrFt - other frame time
  • AgntFt - agent frame time
  • ImgsFt - image frame time
http://www.communitybuilder.it/

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